- FONTCASE RAINMETER DRIVERS
- FONTCASE RAINMETER SKIN
- FONTCASE RAINMETER FULL
- FONTCASE RAINMETER WINDOWS
Manage dialog: Corrected an issue where information in the dialog was not properly updated when a layout is loaded.
FONTCASE RAINMETER SKIN
Skin Installer: Corrected an issue where skins and layouts that were selected to load after the installation of a.
![fontcase rainmeter fontcase rainmeter](https://rainmeter-skins.com/wp-content/uploads/2020/09/DeadSpace-Rainmeter-HUD-Theme.jpg)
Rainmeter Installer: If Rainmeter was previously installed with "Launch Rainmeter on startup", re-installing it with that box unchecked would not remove the shortcut from the Startup folder. This has been changed so fractional amounts are rounded up to the nearest whole pixel. NowPlaying: Corrected an old issue with the Lyrics PlayerType option.ĪccurateText: When AccurateText=1 and the size of a meter was used in a dynamic way in a formula, any fractional amount of size was being rounded down, or truncated.
FONTCASE RAINMETER FULL
The full length of the value will always be copied to the clipboard.ĪudioLevel plugin: Fixed an incompatibility with the Nahimic audio driver. All string values will display up to 259 characters in the dialog window, being truncated and appended with "." if longer.
FONTCASE RAINMETER WINDOWS
Line meter: Added a new TransformStroke option, which determines how the line (stroke) width is treated when TransformationMatrix is used on the meter.Ībout dialog: Corrected an inconsistency with how Measure and Variable values are "displayed" in the About/Skins dialog, and what is "copied" to the Windows clipboard when you use CTRL-C or right-click to copy string values. Section Variables: Added new and section variables to allow you to make a meter relative to the end of another meter without requiring X=( + ) as a formula. Please report these issues in this forum area: Rainmeter 4.3 D2D Issues. Any skin you run in Rainmeter 4.2 should look and work exactly the same in Rainmeter 4.3. The goal here is to ensure that we fully protect backwards compatibility with existing skins in the change from GDI+ to D2D. Things that looked different in Rainmeter 4.2. Reporting problems with Direct2D: We would be very interested in anything you see that is "different" for you when using Rainmeter 4.3. Details and suggestions for this issue are at: Intel HD Graphics drawing issue(s) with hardware acceleration
FONTCASE RAINMETER DRIVERS
This is due to a bug in the drivers for these chips from Intel, and the problem can generally be solved by updating your system to the most recent version of the graphics drivers from Intel. Hardware acceleration and Intel HD integrated graphics: There is a known issue with certain Intel HD integrated graphics chips, often seen on laptop computers, and hardware acceleration. Future versions will change the default to "on" in Rainmeter. Hardware acceleration can be turned "on" in the Settings dialog, and we recommend it.
![fontcase rainmeter fontcase rainmeter](https://t09.deviantart.net/GHbssWvQflbP6ak9U_9mCxEUBmc=/fit-in/700x350/filters:fixed_height(100,100):origin()/pre11/c1b8/th/pre/i/2009/236/e/9/internal_makeover_by_cgkevin.jpg)
This to help us to identify general issues that might come up with the conversion from GDI+ to D2D, and isolate any problems that are strictly related to hardware acceleration. (known as HWA for short) This means that some of the processing, and the memory used, can be offloaded from the CPU to the GPU, and things will be rendered or "draw" significantly faster. Not only does D2D offer additional capabilities we will be taking advantage of in the near future, but it also allows us to optionally support hardware acceleration. Again, I have no clue how the clock is suppose to behave because for whatever reason, I just can‘t see the clock even though it says it is loaded.Rainmeter 4.3 has changed entirely from using an older GDI+ graphics engine in Windows to the more modern and capable Direct2D (known as D2D for short). However I also didn't let the clock run that long either.Ĭolors I'm going to hypothesize that if the clock changes colors a lot, that may to add the problem. InlineShadow could be part of the problem, but when I removed it, I didn't notice much of a difference.
![fontcase rainmeter fontcase rainmeter](https://i.imgur.com/fcQsTms.png)
I'm assuming there's some type of animation associated with the clock. Changing the Update=1000 helped a bit, but again, I can't see the clock. However, because I can't tell what the Tron clock is suppose to do (I can't actually see the clock when I load the skin). The Update=60 is also likely causing the high CPU spike. ERROR: (Rainmeter-Tron-Suite-master\Rainmeter-Tron-Suite-master\Tron\Clock\ClockVis.ini - ) It keeps run error logs every millisecond if I have the ClockVis.ini running. There's a massive amount of error log associated with it.
![fontcase rainmeter fontcase rainmeter](https://a.deviantart.net/avatars-big/s/l/sloau.png)
But yes, it does spike the CPU with the clock alone. I downloaded the Tron packaged from your link, and tested the ClockVis.ini.